Jagged Alliance 2 Gold 1.12
This patch brings numerous enhancements to the game. Please see the Readme.txt file or click on more information for all the details.
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Jagged Alliance 2 Gold
Changes in 1.12:
- fixed the history record added when you give Carmen one of the terrorist's
heads
- Shank will no longer automatically be added to your party if you talk to him
long enough
- fixed problems with MERCs not being hireable if you withheld money so long
that they quit, then you paid your balance
- fixed problem if at the last stage of IMP character creation (confirming
payment) you hit 'cancel'(which resulted in no custom character being created,
but at the same time preventing you from creating another)
- prevented player from switching to the map screen if a list of items to pick
up is being displayed
- fixed problem with the code to handle mercs surrendering to the enemy that
would occur if you had already played through the first surrender situation
(Alma prison) and then had more mercs surrender (which is supposed to trigger
the interrogation scene with Deidranna, Eliot, and Joe)
- fixed history record for when characters die
- fixed the infamous 'burst bug' which prevented some bullets from hitting a
character if they were standing when hit
Changes in 1.11:
- fixed bug in which breath damage could cause values to wrap from very low to
high values. (Typically seen with stun grenades – the player throws a stun
grenade at an enemy who is knocked down, but gets up the next turn raring to
go.)
- fixed a bug that would temporarily disable interrupts
- fixed two bugs related to stealing a weapon from an enemy, that would cause the
hourglass cursor to appear and not go away
- fixed a bug in which the chance to hit someone was incorrectly calculated when
aiming at a specific body part. A character that had partial cover behind the
edge of a roof (e.g. only their head visible) might have been impossible to
hit due to a bullet-path check which was incorrectly targeted at their chest.