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Metal Slug
Genre(s)Run and gun
Developer(s)SNK
Nazca Corporation
Noise Factory
Mega Enterprise
Publisher(s)SNK
Ignition Entertainment
Atlus USA
Namco Bandai Partners
First releaseMetal Slug
April 19, 1996[1]
Latest releaseMetal Slug XX
December 23, 2009

Metal Slug (Japanese: メタルスラッグ, Hepburn: Metaru Suraggu) is a series of run and gunvideo games originally created by Nazca Corporation before merging with SNK in 1996 after the completion of the first game in the series. Spin-off games include a third-person shooter to commemorate the 10th anniversary of the series and a tower defense game for the mobile platform. Originally created for Neo-Geo arcade machines hardware (MVS) and the Neo-Geo home game consoles (AES) hardware, the original games have also been ported to other consoles and mobile platforms throughout the years, with several later games created for various other platforms. The games focus on the Peregrine Falcon Squad, a small group of soldiers who fight against a rebel army, aliens, zombies, mummies and various other forces intent on world domination.

Gameplay[edit]

The gameplay consists of run and gun elements as well as in later releases shoot 'em up mechanics. The run and gun pits a player against a large numbers of enemies with extremely powerful weapons pick-ups. In most run and guns, contact with an enemy leads to damage.[2] In this series, however, contact results in the opportunity to perform a melee attack and the opportunity for the enemy to perform a melee attack of his own, if he has one. The player's melee attack is also much stronger than most shots. This leads to the players ability to run in and use melee attacks to take down a number of enemies at once, as well as the ability to quickly defeat enemies that can take plenty of damage, such as the mummies in Metal Slug 2.

The player starts with only a simple semi-automatic handgun (Metal Slug 6 and 7 used a fully automatic handgun in place of the stock semi auto firs used in every game including spin off); as the game progresses, the player may pick up new weapons. The player can only use one weapon at a time. When a new weapon is found, it replaces the previous one. Similarly, when ammunition runs out, the player reverts to using the handgun, which has unlimited ammunition. A new system was implemented with Metal Slug 6 allowing players to carry and switch between the handgun and two other weapons. The player is also equipped with grenades which can be used to throw at enemies and cause more damage, however the number of grenades is limited and must be replenished periodically with ammunition found along the way.

The SV-001 (SV being an abbreviation for 'Super Vehicle') or 'Metal Slug' is the main vehicle of the Metal Slug franchise. It is a small, cartoonish silver-gray tank propelled by caterpillar treads. The tank is armed with one cannon which shoots powerful bombs in limited numbers, and twin vulcan cannons which shoot unlimited tracer bullets. The vehicle can jump and crouch. Crouching opens a hatch on the top of the tank through which grenades already in the player's possession can be thrown. The grenades remain independent of the cannon's ammunition system. The vehicle's bombs can also be replenished with ammunition boxes found along the way. The vehicle can run over infantry and perform a suicide attack, with the driver jumping clear and the tank ramming into and exploding upon the target. The vehicle can take three direct hits before it is destroyed, at which point a warning will be given to eject before the vehicle explodes. The enemy chaser variant has a shield that must be destroyed before the vehicle can be destroyed.

Over time, these specifications changed into any vehicle armed with a vulcan cannon and a cannon variant suited to the role of the vehicle, and propelled suitably for that vehicle's environment. Some vehicles will only provide vulcan cannons (which are more powerful than the handgun's bullets and are also unlimited), but neither special bombs (grenades must be used) nor armored protection to the player. In Metal Slug 6 (and the home version of Metal Slug X onwards), the playable character Tarma can lock the vulcan cannons into one position and fire continuously.

Metal Slug games typically have 6 levels. The exceptions are Metal Slug 3, Metal Slug 5 and Metal Slug 6, which have 5, and Metal Slug 7, which has 7. In the Western arcade and console versions, the game would have the blood censored, showing white sweat instead of blood in its place. However, there is a code to disable this censor within the BIOS of the Neo-Geo hardware both on the arcade and home ports respectively.

Games[edit]

Plot[edit]

Setting[edit]

The first game's story involved the Peregrine Falcon (PF) Squad, a small but skilled team of soldiers serving under the Regular Army's special operations division, who fight against the army of General Donald Morden in order to prevent a massive coup d'état and the creation of a New World Order. Later games featured characters from the Sparrows Unit, which is under the control of the Regular Army's intelligence division. Beginning with Metal Slug 2, the PF Squad also battles an alien threat to Earth (the Mars People), as well as several other supernatural threats including yetis, zombies, ambulatory Venus flytraps, giant crabs, and mummies. These outlandish elements were removed from the fourth game to return to the feel of the original title. The fifth moved to the motif of modern guerrilla warfare, leaving only traces of the series' signature quirky humor and paranormal enemies, with the exception of the final boss. Metal Slug 6 returned to the plot of the first three installments, bringing back Morden's Rebel Army and the Mars People. Metal Slug 7 has less outlandish elements with the Mars People replaced by an alternative universe of Morden's Army with futuristic equipment and weapons.

Characters[edit]

Characters of Metal Slug.
Heroes

Marco Rossi (voiced by Takenosuke Nishikawa in NeoGeo Battle Coliseum[3] and by Kenta Miyake in Neo Geo Heroes: Ultimate Shooting) and Tarma Roving were the only playable characters in the first game, and each was reserved solely to the first and second player, respectively. From the second installment, characters can be chosen independently, and Eri Kasamoto and Fiolina 'Fio' Germi were added to the cast. These four are typically considered to be the quintessential Metal Slug team. In the fourth game, Nadia Cassel and Trevor Spacey made their debut, replacing Eri and Tarma. They have not returned in later games, as they were created by the Korean-based Mega Enterprise and due to Playmore retaining intellectual rights to all SNK titles. Eri and Tarma returned in the fifth game. The Game Boy Advance edition of the game features two new characters specific to that title: PF squad trainees Walter Ryan and Tyra Elson. The King of Fighters/Ikari Warriors characters Ralf Jones and Clark Still have appeared since Metal Slug 6, and their King of Fighters teammate Leona Heidern is available as an extra downloadable character for Metal Slug XX, a revised edition of Metal Slug 7.

Enemies

General Donald Morden is the main antagonist of the Metal Slug franchise. He is depicted as a rambling madman wearing a beret, eyepatch, and wearing his army's uniform. In some games, he bears a passing resemblance to Saddam Hussein. He appears in every game except Metal Slug 5. He apparently mends his ways by the end of Metal Slug 6, as he (or Rootmars depending on the player(s)' chosen route) rescues the player(s) after they are knocked off a wall by an explosion caused by the alien end boss. His army is the main force of opposition in the Metal Slug games, with the exception of Metal Slug 5 and 6. He commands the Rebel Army, and in Metal Slug 4 he was thought to be behind the Amadeus Terror Syndicate. He once again returns to his roots of attempted world domination in Metal Slug 7, this time with the help of the Rebel Army from the future, also being the final boss for the first time since the original Metal Slug. Like the main characters, General Morden appears in various SNK games as a cameo, especially in the SNK vs. Capcom: Card Fighters Clash series.

Allen O'Neil, a sub-boss, appears in all of the games except Metal Slug 5 and 6. He returns in Metal Slug 7. He uses an M60 machine gun, a knife, and grenades. Despite the fact that Allen is clearly killed at the conclusion of every encounter, the game makers have humorously brought him back in each new iteration of the series. Allen's son, Allen Jr., appears in Metal Slug Advance as the recruits' drill sergeant but later reveals himself as a double-agent for the Rebel Army. He can be fought in the final mission as an optional boss.

The Mars People are aliens that are in a plot to take over Earth in the Metal Slug universe. They resemble squids, using their tentacles as a form of movement, and a strange fighting style which involves gas and a laser pistol. In Metal Slug 2, they appeared as enemies near the climax of the game, with their mothership appearing as the final boss. They appear again in Metal Slug 3, abducting Morden and one of the members of the Regular Army in the final level (which ever one the player uses will be abducted), only for the Regular Army and Morden's army to take the fight to their mothership and defeat them, and their leader Rootmars. In Metal Slug 6, the Mars People, Morden, as well as his rebel army, and the Ikari Warriors, join forces with the Regular Army to fight a new alien invader who feeds on the Mars People. In Metal Slug X they appear as enemies early in the game. Mars People also are the first characters from the Metal Slug series who appear in a fighting game: first in SNK vs. Capcom: SVC Chaos as a hidden (but playable) character, and later in Neo Geo Battle Coliseum as an unlockable playable character.

Development[edit]

The aspect of the Metal Slug series was to create a simple, but exciting side-scrolling shoot-em-up game with a very easy control scheme (one joystick and three buttons). The same team that created Metal Slug for the Neo-Geo previously created several games for Irem which have very similar graphics and gameplay, such as GunForce (1991), In the Hunt (1993) and Gunforce 2 (1994).

Some of the stock sound effects and sprites from Irem and The King of Fighters titles were used in the Metal Slug games. The music was composed by Takushi Hiyamuta (who is credited as Hiya!), a key member of the Nazca Corporation, which was acquired by SNK in 1996. The first 3 titles were developed by the Nazca team before SNK declared bankruptcy in October 2001, leading to the disbandment of the original team. Anticipating the collapse of SNK, the company Playmore was launched August 2001, which became known as SNK Playmore in 2003, the year after Metal Slug 4 was released. Development on the series has since continued without the original staff, with Noise Factory handling 4, 5, 6 and 7.

References[edit]

  1. ^'Metal Slug'. metalslug10th.com (in Japanese). Retrieved November 24, 2020.
  2. ^Ian Perez. 'Apps y juegos'. Descargoteca (in Spanish).
  3. ^'Behind The Voice Actors – Marco Rossi'. Behind The Voice Actors. Check mark indicates BTVA has verified the entries using screenshots of credits and other confirmed sources

External links[edit]

  • Official website of SNK Playmore, developer, distributor and main licence holder of Metal Slug
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Metal_Slug&oldid=991082891'

Metal Slug is a series that has entered the life of every gamer sooner or later. The games of the saga have amused hundreds of players, including me.

When visiting an arcade, it is very likely that inside you will find a cabinet dedicated to Metal Slug. Over time, SNK Corporation has created various games in the series and fans wonder about which is the best.

In my opinion, 4 chapters have made Metal Slug an iconic franchise in the world of video games. What are they? Let’s discover them together in my review!

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Metal Slug: the first game

The classic Metal Slug…how much nostalgia can it bring? At the time it managed to win everyone because its genre, Run & Gun, was very popular. Besides, you have to think that Metal Slug followed the trail of masterpieces like Contra or Midnight Resistance.

Compared to these games, Metal Slug introduced some new features. For example, vehicles to use to destroy enemies and difficult bosses that modify their way of fighting. In addition, the game’s graphics were colorful, rich in detail, and very fluid.

Personally, I remember that some stages took hours. I’m still terrified of my first encounter with Allen O’Neil, that bald mini-boss who killed me hundreds of times in a snowy background. Moreover, it’s a beauty to play with the two main characters, Marco and Tarma, two historical characters in the world of videogames.

In short, the first chapter of Metal Slug is a must if you love the classics and want to try a 2D Run & Gun. You can find it discounted in our store and believe me it’s worth it.

Metal Slug 2: A perfect sequel

Metal Slug 2 follows its predecessor and even improves some aspects. First, you can choose two new female characters, called Eri and Fio.

Also, in some stages, you will not die immediately, but your character will transform. Believe me, it’s really fun to turn into a mummy on your mission to Egypt and move around.

Compared to the first chapter, you can also discover new vehicles, such as the Camel Slug, a hybrid tank and camel. If you have never tried the game, reading these things will make you think that the game is hectic and crazy…and you would be correct!

If you want a quick game that doesn’t make you think too much, Metal Slug 2 is perfect for your needs.

Metal Slug 3: the revolutionary chapter of the series

Metal Slug 3 is the game that introduced the most novelty in the saga. The developers of the game wanted to give something different to the fans of the series and with this chapter, they did a great job.

Some stages are memorable, like the one you have to face while underwater. I remember it took days to get over it and I was almost uninstalling the game! Yeah, if you don’t have self-control, this will be your worst nightmare.

Also, most levels do not have just one way of traversing. The game is not linear and you can find alternative ways to finish the mission. This means that you can play it several times and each time you may find a different way, with enemies and weapons that you have not faced before.

Plus, in stage 2, you can turn into a zombie and this changes your gameplay. For example, instead of the classic bombs, you can vomit to melt enemies. Sure, it’s disgusting but effective.

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Another novelty that I remember with pleasure is the Astro Slug, a vehicle that you can use to fly in the sky and destroy enemies. Metal Slug 3 adds a lot to the saga and the fun is guaranteed: trying it isn’t an option, it is an obligation.

Metal Slug X: something new and something old

Personally, this is my favorite chapter of the saga. When I was a kid, I played it 100 times or more. It is not a real new game in the series, but more of a remake of Metal Slug 2. The only difference lies in the graphics, which are fluid and improved.

As for the gameplay, new weapons and more upgrades have been added. For example, in stage 3 you can take advantage of the Golden Metal Slug, and believe me: this tank will get you a lot of satisfaction. Moreover, more hostages will be able to provide you with supplies and weapons to facilitate your task.

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Metal Slug X is a game you have to choose if you want to try a modern and slightly easier Run & Gun.

Run & Gun: a dead genre (?)

As with the Car Combat Genre, it seems that the Run & Gun is also dead. Today’s videogames are often easy, uncomplicated. Of course, there are exceptions, but they are very rare. It seems that the new generation of gamers has “gone soft” and is not able to face games with high difficulty.

Do you think so too? Let me know your opinion, maybe with a comment below and discuss it with the community.

Try these games now

Have you ever played Metal Slug? What’s your favorite chapter of the series? I’d love to hear your opinion.

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Alternatively, if you haven’t tried a similar game, then I suggest you start with the X chapter.

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Mission accomplished, soldier!