The Nations - Gold Edition now with 22 new Missions and an Editor! The Nations allows the player to complete goals using different strategies: Whilst warriors will try to conquer the world in a more conventional destructive manner, not all players will wish to follow this path. The Nations - Gold Edition now with 22 new Missions and an Editor! The Nations allows the player to complete goals using different strategies: Whilst warriors will try to conquer the world in a more conventional destructive manner, not all players will wish to follow this path.
A Whole New World to Explore
Rise of Nations: Thrones and Patriots is a new episode in the very popular Rise of Nations series. Gamers are given more to do than ever before as they create and explore their own world. Check out the review to discover if this game is as exciting as the other Rise of Nations titles.
Technically, Thrones and Patriots is an expansion pack for Rise of Nations rather than being a whole new game. But that doesn’t necessarily mean that it is a bad thing. The new addition brings plenty of extra features to the game that will keep gamers playing for hours. All of the familiar features are present, which means that people who are already experienced in playing Rise of Nations will be able to get into the game straight away.
Players are invited to explore more than six thousand years of history and develop their very own society. They design and build prosperous cities that provide them with the strength and points they need to establish their army. The acts of diplomacy require plenty of skill that adds a fun element to the game.
Six new nations are introduced to the game this time around and there is plenty to keep track of. Eight realistically created historical epochs are presented, which take players all the way from the Ancient Age through to the wonders of the Information Age. There is a thrill as players race against time to put all their elements in place and create the strongest empires before the other nations can rise against them.
There are lots of campaigns and skirmishes to keep track of and this can be done easily through the zooming scale. Changing the view of the game can be done in an instant and this presents players with other elements that are at their control. This truly gives gamers the chance to play God and decide what they want to focus on and develop.
There are more than fifty different technologies to research and this will allow players to accrue knowledge that will help them to further develop. Of course, all of this takes time and energy, which adds a strategy element to the game as players have to plan in advance what they want to devote their resources to and what they can set aside for later in the game.
There are now eighteen different historical nations, and each nation has their own special attributes that sets them apart. Some of the nations that are represented in Thrones and Patriots include Aztec, Egyptians, Romans, Koreans and Japanese. All of these nations change significantly as the game progresses and watching their unique development is like an instant visual lesson in history.
One of the most interesting campaigns for single players to embark on is the Conquer the World Campaign. As the name suggests, the aim of this conquest is to take over different territories until you have enough territories to become the strongest nation and leave the other nations cowering with fear. Citizens are smart in this campaign and there is no need to micro-manage them.
Gamers who enjoy playing Rise of Nations will now have more to do than ever before. Thrones and Patriots offers plenty of unique elements and extras that make this a worthwhile addition to the saga. Gamers are sure to love the new campaigns, even though the graphics leave a little to be desired.
Pros
Cons
The Nations Patch 3 v1.03
This will patch your strategy title to version 1.03 adding a good number of fixes, some multiplayer additions, changes and a great new feature. See additional information
The Nations - Patch 3 (version 1.03)
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New Features
1.02
- A message appears if marketplaces or temples are overcrowded.
1.01
- The 'Next Message' button is also present in the last message.
- You can now add or subtract 10 units in various dialogs by clicking on the buttons with the right mouse button.
- When offering goods, a message appears when the offer has arrived.
- The message that appears when a citizen has died now also indicates which citizen died.
- All players now see the effects of a catastrophe sent by a player.
- The version number of the game is shown in the bottom right corner of the main menu.
- Music is no longer streamed when the music volume is set to 0%.
- Various smaller design changes were made.
Changes
1.03
- The opponent AI has been improved.
- Cargo boats occasionally held at a wharf and stopped moving.
- Some program crashes were removed.
- Citizens did not prefer marketplaces that contain goods.
- Buildings received the wrong type of number of goods.
- 'Divine healing' increased health, but did not heal illnesses.
- The buttons for retrieving healing potions and wheelbarrows (in the citizen info dialog) are activated when these goods are not in store but available in production buildings.
- A house that has been damaged to the point that citizens could no longer live in it was still counted as a free dwelling.
- When a policeman attacks a criminal, the motivation of all citizens was reduced.
- Crashes caused by the sound system have been removed.
1.02
- The production amounts and delays of wells and pumps has been changed.
- Farmers and witch-doctors now harvest all of their plants.
- Fishermen require more time to catch fish.
1.01
- In the training dialog, the Policeperson job was moved to the Military category.
Fixed Bugs
1.02
- Citizens that collect resources still sometimes stopped working.
- Citizens that collect resources did not always go to the nearest resources.
- Citizens did not prefer marketplaces and taverns which contained goods.
- During the night it was possible to select or deselect units. Under certain conditions this lead to crashes.
- Some confirmation dialogs (for instance for destroying buildings, cancelling training, or firing knights and researchers) caused a crash when the person in
question had died since the dialog was opened.
- Under certain conditions selecting a cargo boat caused a crash.
- Research times diminished when multiple players played the same nation.
- The scale of the farm's fertilizer storage indicator was wrong.
- Clicking on the portrait of a citizen on a ship made the camera center on the location where the citizen boarded the ship, not on the ship itself.
- If a citizen lost his home while taking a break outside, he or she no longer did any work for the rest of the day.
1.01
- The mission goal 'Offer goods to an opponent' could not always be achieved.
- Performance dropped in long games.
- Citizens that collect resources sometimes stopped working.
- Some crashes have been removed.
- Citizens only asked for luxury goods once they've been invented.
- The same screenshot was shown for all saved games In the Load Game dialogue in the options menu.
- When part of a wall is destroyed, any guards that were standing on it remained floating in the air.
- In the first Pimmon mission, the player was only credited for having trained a fisher when this fisher was not sailing his boat.
Fixed Bugs in Multiplayer Mode
1.02
- When at least one computer player is playing, the game can crash in the second or third day.
1.01
- Animals that were killed by a hunter sometimes kept moving.
- Villagers 'jumped' when the network connection was slow.